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2015 fortnite defaults
2015 fortnite defaults








Mp_maxmoney 16000 // maximum amount of money allowed in a player's account Mp_match_restart_delay 120 // Time (in seconds) until a match restarts. Mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map Mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up Values are: 0=off, 1=enemy, 2=teammate, 3=both) Mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) Mp_join_grace_time 90 // Number of seconds after round start to allow a player to join a game Mp_halftime_duration 10 // Number of seconds that halftime lasts Mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.

2015 fortnite defaults

Mp_friendlyfire 1 // Allows team members to injure other members of their team Mp_freezetime 15 // How many seconds to keep players frozen when the round starts Mp_free_armor 0 // Determines whether armor and helmet are given automatically. Mp_force_pick_time 300 // The amount of time a player has on the team screen to make a selection before being auto-teamed Mp_forcecamera 1 // Restricts spectator modes for dead players Mp_endmatch_votenextmap 0 // Disables endgame map voting

2015 fortnite defaults

Mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.

2015 FORTNITE DEFAULTS HOW TO

Mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone Mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best Mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best Mp_death_drop_defuser 1 // Drop defuser on player death Mp_c4timer 35 // How long from when the C4 is armed until it blows Mp_buytime 15 // How many seconds after round start players can buy items for. Mp_buy_anywhere 0 // Only spawn buyzones are enabled Mp_buy_allow_grenades 1 // Whether players can purchase grenades from the buy menu or not. Mp_backup_round_file_pattern %prefix%_%date%_%time%_%map%_%round%.txt Mp_backup_round_file_last // Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.

2015 fortnite defaults

Mp_backup_round_file backup // If set then server will save all played rounds information to files Mp_autoteambalance 0 // Detemines team balance Mp_autokick 0 // Kick idle/team-killing players

2015 fortnite defaults

Mp_weapons_allow_zeus 0 // Determines whether the Zeus is purchasable or not. Mp_afterroundmoney 0 // amount of money awared to every player after each round Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)įf_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)įf_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)įf_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Bot_quota 0 // Determines the total number of bots in the gameĬash_team_loser_bonus_consecutive_rounds 500įf_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade.








2015 fortnite defaults